I spent four years teaching English in UNRWA classrooms, grades 1 to 6, before I designed a single course. I moved into instructional design a little over a year ago, and the classroom is still how I work: I start from what a learner actually does with the material, not what the slide says.

In that year I've designed e-learning for both young learners and workplace teams. That includes a digital awareness course for ages 6 to 18, branching scenarios for professional skills, and many other projects. Day to day I work in Articulate Storyline 360, Rise 360 and PowerPoint, and I'm deepening my practice in scenario-based learning.

I'm early in this career, and I bring a teacher's habit of checking whether the lesson landed. What I care about most is whether the learner can do the thing afterwards.

Featured Projects

Together We Win: Navigating Teamwork Challenges

Together We Win: Navigating Teamwork Challenges

A branching scenario that drops the learner into a team where speaking up has a cost, because most teamwork training teaches principles people agree with and then abandon under pressure.

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Common Digital Risks

Common Digital Risks

A five-risk online safety module that teaches children to notice what's wrong before deciding what to do, because a child who can recite the rule will still click the prize banner.

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Digital Awareness in Education (Teachers & Staff)

Digital Awareness in Education (Teachers & Staff)

The opening module of a digital awareness course for school staff, built to move one belief before anything else can land: that digital risk is IT's problem.

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